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Dutch-auction revivals · slonks pulled back from the void · v2 SlopGame contract

♻️ how revival works

The new v2 SlopGame runs revivals as a Dutch auction — the protocol picks an eligible voided slonk and burns $SLOP for it on a descending price curve. Whoever takes the price wins the slonk and pulls it back into circulation.

Each row below is an ERC721 transfer leaving the v2 game contract (we exclude burns to 0x0 — those are merges). $SLOP-paid per revival requires scanning the auction extension's events; we surface it in a follow-up.

♻️ revived
slonks pulled from the void · v2 contract
💎 slop revived
sum of slop across every revival event (re-revives count again)
L0 merge revivals
un-merged · 0/0 · Σ 0 slop
>L0 merge revivals
merged ≥ 1× · 0/0 · Σ 0 slop
📊 L1+ mintable overhang
0 slop across all L1+ revival events · re-revives count separately
loading void events…
🔥 L0 NFT cost to mint
0 L0 revival events · each needs a merge (1 donor NFT burned) before it can be voided
loading…
♻️ revives → re-voided
0 user · 0 treasury · 0 ext
loading…
🔁 revives → merged
0 anchor (0 then voided) · 0 burned · 0 idle
loading…
💀 realized $SLOP Δ
mint 0 − burn 0 · settled supply change
loading…
🔥 win ratio · slop / $SLOP
avg slop won — · avg paid — · last 0
auction scan backfilling…
contract: 0x76c61b…7cc28 · revival = ERC721 transfer OUT of game contract (excludes 0x0 burns) · auto-refresh 60s
classifying void events…
revivals indexed via Alchemy · 60s cache · click any row for token detail